JD: As the lead writer, I wrote more or less everything for the game, from the background and plot to the characters and dialogue. Each one had been considering different parts of the equation, which then came together in what is now Alien: Blackout.Īppolicious: Please, describe your role(s) on the project and what that entails. ![]() ![]() JD Sorvari: It was a fruitful collision of ideas between developer, publisher and IP holder. Appolicious: How did Alien: Blackout come into being? What gave birth to such an ambitious pitch as a AAA-quality mobile Alien game?
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